Cartoon Human rig in progress


During the past two weeks I've been working on a full cartoon human rig for Blender, specially to use it on the 11 Second Club's competition.


The first version is quite finished, it uses the Rigify addon for Blender 2.59 made by Nathan Vegdhal. At the moment I'm still tweaking some parts of the rig to make it work better with the mesh I made. I also had to come with a full facial rig , so still there's a lot to do. I guess when it comes to a point where it looks decent enough I'll realase it under the creative commons license.

Come back in a couple of days to see some demonstrations on how the rig works, and maybe some animation tests :).

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